

Either grab a nearby object like a rock or skull, walk up to the ledge, push down, and toss it off. They’ll get you more than a few times, but the good news is you can trigger them with something other than your own body. Hopefully they’re enough to keep you from just a few more restarts. We’re here, however, with some tips and tricks that Spelunky 2 doesn’t tell you.
Spelunky 2 ghost trial#
Like any other game of its type, there’s a ton of learning to do, mostly from trial and error. Needless to say, Adventure Mode remains very difficult with many in the community saying it’s even more challenging than before. Items are the various objects of interest that the Spelunker can collect and use around the caves as they explore.Somehow it’s been more then a decade since the original Spelunky released and Mossmouth is finally back with a proper sequel. Cost: The money that must be paid to purchase the item from a shop.įunction: What the item does or is used for.Weapons (Melee and Ranged) - Combat items.Type: All items fit into one of five categories.Items in Spelunky have various attributes and properties.Damage: Some items can be used to deal damage to enemies, even if it is not their primary function.The quantity of damage (and method of delivery) varies depending on the type of item in question.Weight: Throwable objects have different weights that affect how far they can be thrown.Light items travel much farther and straighter than heavy items.Flammability: some items are flammable, and will explode upon catching fire.Notes: Some objects have miscellaneous or unique properties.This page lists all items in Spelunky 2 in the Journal. At the bottom of the page are specific items which do not have a Journal entry.A version of Guy Spelunky from a parallel universe made of large, flat blocks of colors. Unlocked by defeating Hundun and exiting through the door at the top, beating the game another way.Īll Spelunkers have a special custom rope. All ropes function identically, and some have their own unique sound.Īll custom ropes, in order of each character's number in the Journal. Custom Rope SoundsĬolin Northward: Rope suction cup attaches to wall. Nekka the Eagle: The vine-like Rope makes an organic attaching noise. LISE Project: The electrical plug at the end of the Rope makes a soft attaching noise as it inserts into the background. Manfred Tunnel: Sound of Rope "Digging" into wall. Tina Flan: The carabiner clip at the end of the Rope "clanks" onto the background with a loud metal sound. Valerie Crump: The chewed gum at the end of the Rope sticks to the wall. Īu: Deploying plays a loud, tube like unfurling noise. Pilot: The arm-like Rope makes a rubbery flailing sound as it is thrown upward. Ĭlassic Guy: The Rope makes the same sound effects as it did in Spelunky Classic. Some characters have their own custom Whips. These whips function identically to the default whip, and only appear different. Pictured Whips from left to right: Default, Nekka the Eagle, Au, Princess Airyn, Classic Guy, Hired Hand, Eggplant Child Player Ghosts Notably, Hired Hands and the Eggplant Child also have their very own custom whip. When a Spelunker dies in co-op, they drop all of their items and a Player Bag containing their bombs and rope, before leaving their body and becoming a Ghost. The colors and features of the Ghost resemble the player character that died.Ī Coffin will spawn for each dead player in a level after the one they died in. Freeing a player from their coffin causes their ghost to disappear, immediately resuming control back to their newly-freed body.Player Ghosts can use the attack button to quickly release a puff of air, knocking anything forward and about half a block upward.This attack can be used very often and can be a help or hindrance to other players.They are also able to hold their breath and release a stronger puff of air, knocking anything even further forward and about 1.5 blocks upward.

